2 Player Rules - This game goes by much faster. IMHO War always seemed to take too long, so this helps correct that problem by having more wars.
1. Shuffle deck of cards into 2 piles, keeping the rest of the rules for the Classic version.
2. Jokers are more powerful than an Aces.
3. Traditional war occurs when there are 2 matching cards at face value. That is one
type of war.
4. Incorporate more wars by going to war over matching suits. For instance, a war would take place, not only each player pulled an 8, but the addition is that if there if there were 2 spades, of 2 clubs, 2 hearts, or 2 diamonds.
5. If there are 2 or more wars use both scenarios result in a war, another war happens. Thus, there is far more ecard turnover, making a much shorter game.
6. War consists of the matches discussed, and then 2 cards face down. the next war is a winner, loser, or a draw. If there is a draw, it results in an additional war until there is a definite winner.
7. Each war consists of the matches described, but also consist of the match, 2 additional secret cards down, and then the 4th card determines if there is a new war. When there is a winner, the winner gets all the cards on the battlefield.
8. The game is won when there are no cards left to continue warring, meaning one player has all the cards, or there is a war, but there are not enough cards to complete the war.
existence-squared.blogspot.com ideas, inventions, Craig Hamilton, technology, liberal, Illuminati, healthcare, innovation, fiscal cliff, debt ceiling, credit downgrade, debt, environment, ecology, renewable energy, Nelson, Hamilton, frugality, deficit, technology, The Craig Machine, Craig Nelson Hamilton, entrepreneur, existence cubed, intellect,
Tuesday, July 16, 2019
Alex’s New Fun Version of the Classic Card Game “War” Variant
Labels:
card game,
classic,
fun,
matching suits,
quick,
rules,
standard deck,
variant,
war
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment